Pascal Silondi
Lecturer,
HND Interactive Media
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Preparation of "Underground Landscape", first interactive installation proposed by "Libat", part of the European project "Underground City XXI", and created in situ for the Gamerz # 5 Festival.
Thanks to all our friends and especially to "M2F créations" for their generosity, great energy, knowhow and creative help !!!
Pascal and Marie ;)
http://www.festival-gamerz.com/
Underground Landscape, created by Pascal and Marie Silondi, is an interactive audiovisual installation where users are immersed simultaneously in multiple 3D cyber underground worlds projected in parallel in a gallery prey to erosion.
This is an inside space, partitioned, a sounding board for dissonances, fractures and wandering of beings immured in the contemporary digital exhibition.
Equipped with hammers increased by motion sensors, the new twenty-first minor may initiate his descent into abyss. There, he can explore a network of multimedia tunnels lined of pixilated shadows, virtual characters glued to frantic loops, mechanical rhythms and over-cadenced sounds, all inspired by past industrial revolution. Still under pressure and near to explosion, the belly can let escape at any moment an imperceptible lethal information sheet.
Underground Landscape offers the user to multiply his influence, giving the opportunity by using a computer network, to interact simultaneously with the contents of several interconnected cyber tunnels.
It is a schizophrenic installation-system, an organism sensitive to stimuli that can react however contradictory to their translation, proposing a non-linear and chaotic storytelling architecture that uses 3D gaming technologies for network to integrate and manipulate videos, sounds or 3D objects, and allows the "free" exploration of the virtual “triptyque” while multiplying viewpoints.
Underground Landscape is the first installation end of the platform Underground City XXI project supported by the Culture 2008 Program of the European commission.
The architecture of 3D tunnels is based on the actual dimensions of the ex-coal mines located in Labin, Croatia, and created using Lasers measurement and data processing carried by VIAS, Vienna Institute for Archaeological Science and Vienna University of Technology.
Lecturer,
HND Interactive Media
I was born in Paris in 1973, and live in Prague since 2000. As artist I developed various interdisciplinary projects where meet virtual and real environments. I founded the association LIBAT (Hybrid laboratory for Arts and new technologies) in November 2002. For several years, I'm developing various artistic and cultural projects with, as scour objective the exploration of the complex Art-science-news technologies of information. I'm interested in systems' architecture and in particular interactive multimedia storytelling in 3D shared environments. My artistic and technological culture evolved as a trans-disciplinary walk-through , exploring contemporary languages and fields like cinema, video, scenography, sound, robotic or data processing, using sensors' systems like motion capture to connect performers,(dancers, actors, public...) within 3D digital spaces. I'm directing LIBAT since 2002 and I'm leading the interactive media department of Prague College since 2006, where I develop with our students and teachers a creative approach to interactive media and fine art, exploring animation techniques, 3D, web, film, sound, interface design and more... Specialties: - Creation of intuitive navigation systems implemented into 3D real time environments - Creation of haptic and multimodal user interfaces - Creation of shared 3D environments and multimedia platform distributed on the Internet - Creation of videos, interactive and robotic installations, multimedia performances. - Creation and production of international workshops - Creation and production of international exhibitions and festivals - Creation of interactive architecture visualizations - curator - interdisciplinary researcher LIBAT # Hybrid lab for arts and new technologies aims to stimulate the production, the administration and the diffusion of international artistic, interdisciplinary, multimedia and experimental projects.The association is proposing a hybrid and nomad platform/laboratory, tool of analysis, creation, and exchange for conceptual, artistic and technological studies. Libat is involved in the coordination of several artistic and cultural projects with as scour objective the experimentation and the exploration of art, science and new technologies. Libat supports the creation of a dynamic international open-network inviting artists, culture centers and researchers to foster the creation and the presentation of new media art models.