Graphics
UCXXI Visual identity by Graphic Design students
During fall semester students of Graphic Design worked on visual identity for Underground City XXI project, specifically for the Workshop Phase 1 that took place at Prague College Studios in December. Design of Milan Nedved was used as the official presentation for the workshop and it included poster, fliers and web-banner.
Added on 06.01.2010 by Underground City
UCXXI is now MULTI-USERs using the UNITY Game Engine
Thanks to Marko Puskaric and Rajmond Berisha hard work on the unity server programming, we are happy to present the first screen shots of UCXXI tunnels as multiuser Cyberspace in the Unity game engine ! Great Job Messieurs. Pascal and Stefano ;)
Added on 10.12.2009 by Underground City
UCXXI Workshop poster draft
This is draft of poster for the 1st UCXXI workshop. Would appreciate any thoughts on this one (need your feedback). Gracias.
Added on 07.12.2009 by Dmytro Strapchev
Underground Landscape in Gamerz # 5 - Last Tests. Day 5
Last Tests and first portraits in "Underground Landscape", first interactive installation proposed by "Libat", part of the European project "Underground City XXI", and created in situ for the Gamerz # 5 Festival. Thanks to all our friends and especially to "M2F créations" for their generosity, great energy, knowhow and creative help !!! Pascal and Marie ;) http://www.festival-gamerz.com/ Underground Landscape, created by Pascal and Marie Silondi, is an interactive audiovisual installation where users are immersed simultaneously in multiple 3D cyber underground worlds projected in parallel in a gallery prey to erosion. This is an inside space, partitioned, a sounding board for dissonances, fractures and wandering of beings immured in the contemporary digital exhibition. Equipped with hammers increased by motion sensors, the new twenty-first minor may initiate his descent into abyss. There, he can explore a network of multimedia tunnels lined of pixilated shadows, virtual characters glued to frantic loops, mechanical rhythms and over-cadenced sounds, all inspired by past industrial revolution. Still under pressure and near to explosion, the belly can let escape at any moment an imperceptible lethal information sheet. Underground Landscape offers the user to multiply his influence, giving the opportunity by using a computer network, to interact simultaneously with the contents of several interconnected cyber tunnels. It is a schizophrenic installation-system, an organism sensitive to stimuli that can react however contradictory to their translation, proposing a non-linear and chaotic storytelling architecture that uses 3D gaming technologies for network to integrate and manipulate videos, sounds or 3D objects, and allows the "free" exploration of the virtual “triptyque” while multiplying viewpoints. Underground Landscape is the first installation end of the platform Underground City XXI project supported by the Culture 2008 Program of the European commission. The architecture of 3D tunnels is based on the actual dimensions of the ex-coal mines located in Labin, Croatia, and created using Lasers measurement and data processing carried by VIAS, Vienna Institute for Archaeological Science and Vienna University of Technology.
Added on 05.12.2009 by Pascal Silondi
Underground Landscape in Gamerz # 5 - Préparation
Preparation of "Underground Landscape", first interactive installation proposed by "Libat", part of the European project "Underground City XXI", and created in situ for the Gamerz # 5 Festival. Thanks to all our friends and especially to "M2F créations" for their generosity, great energy, knowhow and creative help !!! Pascal and Marie ;) http://www.festival-gamerz.com/ Underground Landscape, created by Pascal and Marie Silondi, is an interactive audiovisual installation where users are immersed simultaneously in multiple 3D cyber underground worlds projected in parallel in a gallery prey to erosion. This is an inside space, partitioned, a sounding board for dissonances, fractures and wandering of beings immured in the contemporary digital exhibition. Equipped with hammers increased by motion sensors, the new twenty-first minor may initiate his descent into abyss. There, he can explore a network of multimedia tunnels lined of pixilated shadows, virtual characters glued to frantic loops, mechanical rhythms and over-cadenced sounds, all inspired by past industrial revolution. Still under pressure and near to explosion, the belly can let escape at any moment an imperceptible lethal information sheet. Underground Landscape offers the user to multiply his influence, giving the opportunity by using a computer network, to interact simultaneously with the contents of several interconnected cyber tunnels. It is a schizophrenic installation-system, an organism sensitive to stimuli that can react however contradictory to their translation, proposing a non-linear and chaotic storytelling architecture that uses 3D gaming technologies for network to integrate and manipulate videos, sounds or 3D objects, and allows the "free" exploration of the virtual “triptyque” while multiplying viewpoints. Underground Landscape is the first installation end of the platform Underground City XXI project supported by the Culture 2008 Program of the European commission. The architecture of 3D tunnels is based on the actual dimensions of the ex-coal mines located in Labin, Croatia, and created using Lasers measurement and data processing carried by VIAS, Vienna Institute for Archaeological Science and Vienna University of Technology.
Added on 05.12.2009 by Pascal Silondi
"Army House of Culture", Site-specific performance 18,19.9.2009
Triangular Propaganda Performance/installation created by Skutr, P.Silondi, J. Kopecky and M.Silondi for Libat, presented in the City Theater Festival of Legnica in Club Garnizonowy - Poland. Part of the European Project Underground city XXI. Photos by Lukasz Szymański and GrzegorzTomaszewski.
Added on 19.11.2009 by Pascal Silondi
GamerZ 5 # Multimedia Art Festival - FR
5th edition of GAMERZ international multimedia festival from November 26th, 2009 to December 4th, 2009 in Aix-en-Provence. 30 invited artists, exhibitions, workshops, performances, public meeting. Festival website, http://www.festival-gamerz.com, Find the catalog here, http://www.festival-gamerz.com/storage/GAMERZ05web.pdf . I'll present there Underground Landscape, an Interactive multimedia installation developed for the Underground City XXI European project.
Added on 19.11.2009 by Pascal Silondi
Michael Brown-guest lecture on 19.11.
Michael Brown is the co-founder of NAU, a multi-disciplinary Berlin-based design firm specializing in architecture, interior design, interactive exhibitions and digital film sets. Michael will discuss NAU's ideas on combining built works, with digital spaces across design disciplines.
Added on 12.11.2009 by Events Prague College
" PURE LOVE, PURE DESIGN" project
design by Marie Silondi and Lucie Mares
Added on 09.11.2009 by Marie Silondi
