Pascal's work

Underground Landscape in Gamerz # 5 - Last Tests. Day 5

Last Tests and first portraits in "Underground Landscape", first interactive installation proposed by "Libat", part of the European project "Underground City XXI", and created in situ for the Gamerz # 5 Festival. Thanks to all our friends and especially to "M2F créations" for their generosity, great energy, knowhow and creative help !!! Pascal and Marie ;) http://www.festival-gamerz.com/ Underground Landscape, created by Pascal and Marie Silondi, is an interactive audiovisual installation where users are immersed simultaneously in multiple 3D cyber underground worlds projected in parallel in a gallery prey to erosion. This is an inside space, partitioned, a sounding board for dissonances, fractures and wandering of beings immured in the contemporary digital exhibition. Equipped with hammers increased by motion sensors, the new twenty-first minor may initiate his descent into abyss. There, he can explore a network of multimedia tunnels lined of pixilated shadows, virtual characters glued to frantic loops, mechanical rhythms and over-cadenced sounds, all inspired by past industrial revolution. Still under pressure and near to explosion, the belly can let escape at any moment an imperceptible lethal information sheet. Underground Landscape offers the user to multiply his influence, giving the opportunity by using a computer network, to interact simultaneously with the contents of several interconnected cyber tunnels. It is a schizophrenic installation-system, an organism sensitive to stimuli that can react however contradictory to their translation, proposing a non-linear and chaotic storytelling architecture that uses 3D gaming technologies for network to integrate and manipulate videos, sounds or 3D objects, and allows the "free" exploration of the virtual “triptyque” while multiplying viewpoints. Underground Landscape is the first installation end of the platform Underground City XXI project supported by the Culture 2008 Program of the European commission. The architecture of 3D tunnels is based on the actual dimensions of the ex-coal mines located in Labin, Croatia, and created using Lasers measurement and data processing carried by VIAS, Vienna Institute for Archaeological Science and Vienna University of Technology.

Added on 05.12.2009

Rating: 1  2  3  4  5 
by 15 people

Underground Landscape in Gamerz # 5 - Préparation

Preparation of "Underground Landscape", first interactive installation proposed by "Libat", part of the European project "Underground City XXI", and created in situ for the Gamerz # 5 Festival. Thanks to all our friends and especially to "M2F créations" for their generosity, great energy, knowhow and creative help !!! Pascal and Marie ;) http://www.festival-gamerz.com/ Underground Landscape, created by Pascal and Marie Silondi, is an interactive audiovisual installation where users are immersed simultaneously in multiple 3D cyber underground worlds projected in parallel in a gallery prey to erosion. This is an inside space, partitioned, a sounding board for dissonances, fractures and wandering of beings immured in the contemporary digital exhibition. Equipped with hammers increased by motion sensors, the new twenty-first minor may initiate his descent into abyss. There, he can explore a network of multimedia tunnels lined of pixilated shadows, virtual characters glued to frantic loops, mechanical rhythms and over-cadenced sounds, all inspired by past industrial revolution. Still under pressure and near to explosion, the belly can let escape at any moment an imperceptible lethal information sheet. Underground Landscape offers the user to multiply his influence, giving the opportunity by using a computer network, to interact simultaneously with the contents of several interconnected cyber tunnels. It is a schizophrenic installation-system, an organism sensitive to stimuli that can react however contradictory to their translation, proposing a non-linear and chaotic storytelling architecture that uses 3D gaming technologies for network to integrate and manipulate videos, sounds or 3D objects, and allows the "free" exploration of the virtual “triptyque” while multiplying viewpoints. Underground Landscape is the first installation end of the platform Underground City XXI project supported by the Culture 2008 Program of the European commission. The architecture of 3D tunnels is based on the actual dimensions of the ex-coal mines located in Labin, Croatia, and created using Lasers measurement and data processing carried by VIAS, Vienna Institute for Archaeological Science and Vienna University of Technology.

Added on 05.12.2009

Rating: 1  2  3  4  5 
by 21 people

"Army House of Culture", Site-specific performance 18,19.9.2009

Triangular Propaganda Performance/installation created by Skutr, P.Silondi, J. Kopecky and M.Silondi for Libat, presented in the City Theater Festival of Legnica in Club Garnizonowy - Poland. Part of the European Project Underground city XXI. Photos by Lukasz Szymański and GrzegorzTomaszewski.

Added on 19.11.2009

Rating: 1  2  3  4  5 
by 19 people

Meta.IDs 04 - Workshop In Prague College 2008 # The opening

The purpose of META.ID-s IV was about to develop a 5 days in-situ workshop at Prague College. That workshop was produced by LIBAT - Hybrid Laboratory for Arts and New Technologies, and was directed by Pascal and Marie Silondi. We proposed a collaborative, sensible and inter-media experience, inviting artists like Christophe Saidi, students and technological experts like Quix to work in a collaborative environment. Interested in the use of new media and new technologies in arts and design, we presented technological principles like motion capture, MIDI protocols and sensors. We discussed and then created a hybrid environment, inter-connecting concepts, un-linear story-telling, aesthetics and technical know-how. We proposed an experimental space in between performance and installation, crossing media and techniques like videos, sounds, laser and 3D space, in a contemporary interactive and navigable mixed architecture open to audience. We thanks the Prague College and the students from Interactive Media, involved in all aspects of the workshop. Anastasia Chrysanthakopoulou, Jakub Grosz, Daniel Jerabek, Michael Kidane, Zaira Kulsariyeva, Jamba Mulimbwe, Simona Noera, Tomas Patlich, Jana Peknikova, Tihana Valent. Special Thanks to QUIX's team and Christophe Saidi for their participation, their know how, open mind, curiosity and creativity.

Added on 19.11.2009

Rating: 1  2  3  4  5 
by 17 people

Gamerz 3 in Istanbul # Amber Festival 2008

GAMERZ 03 From November 7th until 17th 2008 For the 3rd edition, the international GAMERZ festival moves to the city of Istanbul, Turkey. After 3 consecutive years of events in France, in the cities of Aix-en-Provence and Paris the asociation M2F Créations is hosted for this time by A.M.B.E.R. 08 festival, in order to introduce GAMER ART based installations by 14 international artists. The Aix-en-Provence born event activates the turkish capital city through a real cultural network by proposing an overview of young creation with a rich program of workshops, performances and interactive installations. More than a simple festival, GAMERZ 03 inputs a powerfull art dynamic extending the intercultural dialog out of European borders. The event GAMERZ will be back to Aix-en-Provence really soon, on January 2009 with a fourth edition and a new festival format! M2F Créations cordially invites you to the opening of this cultural event also visible through the CHABALAB internet platform at www.selfworld.net. Christophe Martin, Marseille (Fr) Ivan Chabanaud, Marseille (Fr) Stephane Kyles, Prague (Cz) Paul Destieu, Maribor (Slo) Pierrick Thebault, Paris (Fr) Bastien Vacherand, Aix-en-Provence (Fr) Confipop, Marseille (Fr) Sidabitball, Paris (Fr) Collectif Dardex-Mort2Faim : Quentin Destieu, Romain Senatore , Sylvain Huguet, Aix-en-Provence (Fr) Pascal Silondi, Prague (Cz) Djeff Regottaz, Paris (Fr) Loïc Horellou, Paris (Fr) http://08.a-m-b-e-r.net http://www.m2fcreations.fr/

Added on 19.11.2009

Rating: 1  2  3  4  5 
by 19 people

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